
MY CLOUDY EMOTIONS
A cross-platform tool to help kids learn about emotions, Playful Learning.
PROJECT SPECS
A student project part of my Google UX Design Professional Certificate
Role: UX UI Designer (Research, Interviewing, Ideation, Wireframing, Prototyping, Usability Study, Illustrations, UI Design)
Year: January 2022
BACKGROUND
The kids get frustrated when they can't find the words to express their feelings because they don't have the tools to identify their emotions. Many parents manifest that the last years of quarantine increase the kid's frustrations.
PROBLEM
Doesn't exist many digital options for the kids to learn about emotions by themselves. Needs to feel identified to understand the emotions.
SOLUTION
The main goal is to create a tool that allows the kids to learn playful the emotions they have.

USER RESEARCH
I researched kids and parents.
Most interviewed kids reported feeling frustrated when they cannot express clearly what they are feeling. Also, interviewed adults reported feeling frustrated when they don't know how to help their kids realize what is happening to them.






USER

"I would like to make my parents understand what happens to me quickly"
Anna is a happy five years old girl.
She feels frustrated and hits her parents or brother when she can't express herself with words. She uses drawing and dancing to release her frustrations.
INTERESTS:
REQUIREMENTS & NEEDS
Tried to find the common denominator between the participants to develop a solution to fit them all.
Click to enlarge
PARTICIPANTS

A
B
C
D
E
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PAIN POINTS
1
"Why I can´t play and learn?"
They get bored when they sit and learn from an adult.
2
"I want to use it and play without my parents"
The kids prefers to be able to interact with the device and play with the platform by themselves
3
"I'm not sure how explain to my parents my feelings"
The kids wants to receive more tools and information to understand better themselves and be able to explain their emotions.

Allow the users to learn about their emotions while playing in a "Build your own" facial emotional expression face.

Making an intuitive experience and interaction for the kids.

Giving the kids the possibility of comparing themselves with some emotions can help with emotional learning through empathy.
LOW FIDELITY PROTOTYPE

USABILITY STUDY
Unmoderated usability study
5 participants:
2 girls (6 and 10 years old), 1 boy (5 years old). 1 father from the girl of 6 years old and 1 mother from the boy of 5 years old.
Israel, remote
20 - 30 minutes session
FINDINGS
FUN

COMPARISON

VISUAL

UNDERSTANDING
THE FLOW
Tried to simplify the flow so the kids could use it without the assistance of an adult
Click to enlarge


MOCKUPS
RESPONSIVE
DESIGNS
I felt it was essential to optimize the browsing experience for various devices, such as mobile, so users have the smoothest experience possible.



NEXT STEPS
-
Conduct more user research to determine any new areas of need.
-
Conduct another round of usability studies to validate whether the pain points users experienced have been effectively addressed.
TAKEAWAYS
Impact:
The app help users to learn about emotions in a interactive and fun way.
User Quote: “I really like the colors and the clouds drawings”
What I learned:
I learned that is important to test the prototype with users and hear their feedbacks.
I really think that the usability studies are a strong instrument to know their opinions.





